As such, it's allowed to stand out on its own.
Instead, by speeding things up but retaining that same tactical complexity, Armada is allowed to remain loyal to the game which inspired it while still taking advantage of the best qualities a video game can offer. Trying to turn Battlefleet Gothic into a turn based strategy game might have worked, but it would have been facing heavy competition and would have lacked a lot of the punch players wanted when seeing vast kilometer long warships beating the hell out of one another. The surprising thing though? This actually works. Save for brief moments where you're allowed to slow the battlefield to make calculated decisions, everything is in real time, meaning you have to plan movements, angle torpedo spreads and activate orders while managing your entire fleet. In a surprising move, there's no effort to reflect the slow, extremely methodical pacing and gradual engagements, and instead the RTS combat is surprisingly fast paced.
The big break away from its source material here is that it's not turn based.